It's almost been a year since James Cameron's Avatar kick-started the 3D revolution, and the movement has continued to gain momentum. Following the launch of 3D televisions and broadcasting services, the technology is no longer confined to cinema screens, marking the beginning of a new era for home entertainment. The gaming industry reaped the rewards of this, harnessing the hardware to achieve unprecedented levels of immersion and realism. Sony has pioneered the medium from the start, introducing extensive 3D support to its PlayStation 3 console through a series of firmware updates and converting a batch of its existing games for use with the tech. During the recent Develop conference in Liverpool, Sony senior director Mick Hocking discussed the implications of this exciting new medium.
"You're not only seeing visual information, you're processing the depth information as well," said Hocking. "This can help you to interpret what's going on in each scene. For instance, if we add 3D to any fast-moving game, we immediately enhance the sense of speed, and what better game to show this than our very own WipEout? This was one of the first games we optimised for the technology, and the minute we put it into 3D, it felt faster."
The hardware also has a bearing on height, scale and visual clarity, which all serve to enhance gameplay across a range of genres. Hocking used footage from Shadow Of The Colossus to demonstrate 3D's capacity for scale. The video showed a scene where the protagonist squared off against a screen-filling behemoth, with a palpable sense of awe as the beast loomed over the camera. A clip from MotorStorm 3D Rift was used to showcase the height illusion, giving viewers vertigo as a vehicle plummeted over a cliff edge. Such techniques will no doubt help developers take gaming to the next level; but that's just for starters.
Gamers are also handed a competitive edge in the sports genre with another dimension to enhance timing and judgement. For instance, in a title like Sega's upcoming Virtua Tennis 4, players will have a better idea of the direction and speed the ball is travelling, thus aiding the delivery of the return serve. More detailed topography is sure to make life easier in titles likeEverybody Golf. Not only will players benefit from more clarity on the driving range, the visible contours on the green should help facilitate the perfect put.
"Unlike other mediums, we can interact and innovate with 3D in ways that you just can't with things like film and TV," Hocking said. "For instance, we've already combined 3D with our new Move controller, so in a game like The Fight, we can now control the speed, power and direction of our punches outside of the TV, very accurately with the Move controller with a sense of depth perception, of things like speed and distance of our opponent in the TV with 3D. This combination of 3D spatial control and 3D graphics makes for a very unique and compelling way to play the game.
As Hocking asserted throughout his presentation, 3D isn't just about bolstering existing software, it's also about pushing the industry's boundaries and making games more accessible to new audiences. But what does the future hold for the technology? According to the exec, we can expect most major releases to be optimised for the hardware over the coming years, and the tech to see further growth. New techniques are already in gestation, and we can expect Sony to be at the forefront of their development.
"This is really just the start. We are only just beginning to experiment with what's possible in terms of how we can affect games visually with 3D and how we can affect the gameplay with 3D. We've also got some nice ways of using new interfaces with 3D, and there's some new technologies coming along in the next couple years that are going to further enhance how we can use 3D in games."
Wrapping up the keynote, Hocking reiterated that 3D can improve games both technically and creatively. In closing, he raised the question of which development studio will go on to create gaming's equivalent of Avatar.



