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Showing posts with label Gameing. Show all posts

Tomb RaiderDetails of the recently-announced Tomb Raider reboot have appeared online.

Performance capture will be provided for the 21-year-old Lara Croft and her fellow humans stranded on the island, according to Game Informer (via NeoGAF).

The open-world title will see Lara's abilities improve over time, providing her with new tools, gear and athletic prowess to access new areas of the island.

Base camps act as places to combine items and initiate fast travel, and Lara will require food and water to survive.

Deaths are to be brutal, with one case describing a man stabbing Lara in the chest before leaning over to close her eyes, and another where Lara is pinned down by boulders before another falls and crushes her head.

Sony has announced a new firmware update for the PlayStation 3.

Vice president of network operations Eric Lempel has said that the patch is a "minor" update that will improve security features for the console.

Sony issued a similar update earlier this year, which was speculated to counter progress in system jailbreaks by pirates.

Update v3.55 will be available later today.

World of Warcraft: CataclysmThe next expansion for World Of Warcraft is likely to include a new continent, according to Blizzard.

Lead systems designer Greg Street told CVG that it will follow previous expansions and will add a new land mass.

"I think the next expansion will be something more like a new continent approach. More like the Burning Crusade or Nothrend, where we send players somewhere new that they haven't seen before," he said.

"I think the Eastern Kingdoms and Kalimdor are good now - we won't have to mess with them. There might be some small areas that may require polish or changing if things still don't feel quite right.

"On the other hand we have this weird story now where you almost go back in time when you hit the Burning Crusade and Lich King content. We're going to have to do something to bring that up to speed." 

Street told DS that it will approach the next expansion by going down a list of features that need updating.

"The start of things we have to think about in terms of, what's the theme? Are there new zones? Probably... What do they look like? What areas haven't we done before?" he said.

"We'll have the concept artist will start to whip up some inspiration for different zones, and we usually make more than we can actually use, and on the feature side we think about things like are we going to do a new race or a new class, or how that would work?"

"[Cataclysm] had the Rated Battlegrounds - do we need a big keystone feature like that for a new expansion? What are we doing to do with new classes: are we doing new abilities? This time we changed all the talent trees for all of the classes.

160x120 PS3 GamepadA controversial Panorama investigation into video games addiction was watched by more than 2.3 million on Monday night, the latest audience data has revealed. 

The Addicted to Games? special - challenged by games industry bodies UKIE and TIGA before transmission - averaged 2.39m (8.5%) for BBC One from 8.30pm.

Elsewhere on BBC One, The One Show appealed to 5.47m (23%) from 7pm, before Inside Outgrabbed 4.46m (17.2%). The latest episode of drama Accused pulled in 3.42m (13%) in the 9pm hour.

A combined audience of 7.55m (28.7%) tuned in to watch I'm a Celebrity... Get Me Out of Here!on ITV1 in the 9pm hour. Later on the channel, The Day John Lennon Died - a new documentary commemorating the 30th anniversary of the former Beatle's death - was seen by 1.68m (12.6%) from 10.45pm.

Live coverage of snooker's UK Championship mustered 780k (3.1%) on BBC Two from 7pm, before University Challenge and Miranda grabbed respective audiences of 2.6m (9.3%) and 2.49m (8.8%) in the 8pm hour. 

Also on BBC Two, Ian Hislop's Age of the Do-Gooders fetched 2.36m (9%) from 9pm, before Steve Coogan and Rob Brydon's new comedy series The Trip closed with 960k (4.5%) from 10pm.

Over on Channel 4, Kirsty and Phil's Perfect Christmas was watched by 1.38m (4.9%) in the 8pm hour and 329k (1.2%) on +1. It was followed by Come Dine With Me: Coronation Street Special, which cooked up 2.23m (8.5%) and 379k (2%) on timeshift. Chris Moyles' Quiz Night mustered 910k (4.6%) from 10pm, while 97k (1%) watched the show an hour later.

Channel 5's How Do They Do It? attracted 673k (2.6%) from 7.30pm, before The Gadget Showaveraged 1.11m (4%) in the 8pm hour. Extreme Fishing With Robson Greene caught 1.02m (3.9%) from 9pm. It was followed by a screening of Blade with 713k (5.4%).

Overall, ITV1 won primetime with 30.6% against BBC One's 18.3%. BBC Two came in third with 6.7%, followed by Channel 4 with 5.5% (+1: 1.1%) and Channel 5 with 3.4%.

Elsewhere, Coronation Street Uncovered: Live entertained 1.04m (5.4%) on ITV2 from 10pm and 64k (0.6%) on timeshift.

Coverage of Liverpool's Premier League victory against Aston Villa was watched by 823k (3.2%) on Sky Sports 1 from 7pm.

World Of WarcraftAreas in the original World Of Warcraft were faked through visual tricks, according to Blizzard.

Lead systems designer Greg Street told DSthat a lot of work was required to update Azeroth for flying mounts because it used graphical tricks that only worked from the ground.

"You don't really realise it when you're walking around, but much of the original world was faked in interesting ways," he said.

"Like Hollywood front pieces that look great from the ground and it looks really cool, but the moment you peel back the curtain and fly up in the air, it's like 'ugh, that's terrible, that's crazy!' It took a lot of work to get all of that straightened out. 

"Particularly for the cities, Stormwind and Olamar were never designed to be seen from the air. In an internal build if you were to levitate up, all of a sudden things would turn invisible and drop away, the cathedral in the distance would just be floating there, it wasn't really anchored."

"But now it's all real, now it's all one big 3D models, and it looks awesome from the air."

Street said that the team took shortcuts to smooth out load times and to ship the game quicker.

"It would have taken a long time to make it all work, and they took a lot of shortcuts. There's a trick we use a lot where you come around the corner and there's a little wall, and then you go round the wall and you see the rest so we didn't have to load in everything in at once.

"The original development team wasn't thinking at all in terms of longevity, they were thinking 'let's get this out the door and hope people will buy it!'

People using 3DSony senior director Mick Hocking has said that 3D gaming is more than just a fad.

Speaking during his keynote at Develop Liverpool, the exec described games as the "3D killer content", and predicted that the technology will stand the test of time.

"3D is here to stay this time. It will be around for a long time," he said. "I think the best news for us in the games industry though, is that games are going to be the 3D killer content. 

"We can do more with 3D than just about any other medium because we can interact and innovate with how we use the technology in ways you just can't with other mediums."

Hocking went on to say that the studio is experimenting with holographic 3D - a new technique which creates the illusion of depth by tracking the position of the user's head and altering the image accordingly.

"One technique that we are doing some R and D on our labs in the North-West here is a holographic technique," he added. "We are tracking the position and orientation of the user's head here and altering the 3D relative to that position. It gives you an effect like objects are in the room with you. A pseudo-holographic effect. It's profoundly different from normal 3D."

Earlier this year, Sony introduced a series of firmware updates to bring 3D gaming, Blu-ray playback, photograph and MP4 support to the PS3.

UKIE LogoUKIE's Michael Rawlinson has claimed that parliament is becoming more accepting of video games.

Speaking at the Develop Liverpool conference, the director general said that the UK government is starting to realise the potential of games as a learning aid.

"We have a creative industries minister who is hugely supportive of our sector. I think parliament is changing," he explained. 

"We need to stop apologising for the one or two games that might be on the edge of what people think is acceptable socially or in taste terms, and actually start staying, 'You know what, these things [are] bloody good and they're great for training and engaging children'."

Rawlinson added that UKIE is helping to devise education initiatives involving games, which have received strong support from MPs. 

"I was at a conference a couple of weeks ago where someone said that 60% of students who responded to a questionnaire play games rather than do their homework, and Tanya Byron who was on the panel, said, 'Well the solution is simple, get games to be part of the homework and you solve two problems in one'. 

"That's on our agenda of work that we are doing. We've had a great response from MPs. There is some really solid work going on there, talking up the industry rather than talking it down."

Feature: Sony's 3D Gaming Strategy
It's almost been a year since James Cameron's Avatar kick-started the 3D revolution, and the movement has continued to gain momentum. Following the launch of 3D televisions and broadcasting services, the technology is no longer confined to cinema screens, marking the beginning of a new era for home entertainment. The gaming industry reaped the rewards of this, harnessing the hardware to achieve unprecedented levels of immersion and realism. Sony has pioneered the medium from the start, introducing extensive 3D support to its PlayStation 3 console through a series of firmware updates and converting a batch of its existing games for use with the tech. During the recent Develop conference in Liverpool, Sony senior director Mick Hocking discussed the implications of this exciting new medium.


Wipeout HD
Sony launched its first 3D software update for the PS3 back in April, enabling the console to support the technology through HDMI. In September, a second update introduced 3D Blu-ray playback, and photo and MP4 support soon followed. Over 20 of the studio's games are now optimised for the extra dimension, and a host of third-party developers are planning to convert their flagship titles in the same way. Seeing WipEout HD, Super Stardust HD, Killzone 3 and The Fight all running in 3D, it's clear that the benefits of the technology will vary from genre-to-genre. Increasing the player's depth perception impacts on the way speed, distance, scale and proximity information is processed, which has radical gameplay implications.

"You're not only seeing visual information, you're processing the depth information as well," said Hocking. "This can help you to interpret what's going on in each scene. For instance, if we add 3D to any fast-moving game, we immediately enhance the sense of speed, and what better game to show this than our very own WipEout? This was one of the first games we optimised for the technology, and the minute we put it into 3D, it felt faster."

Gran Turismo 5
3D is beginning to show its potential in the racing genre, and this is no surprise given that most professional racing drivers are now trained using similar technology. Not only does the additional dimension enhance the sense of speed in arcade titles, it also opens up new possibilities in simulation racers like the recently released Gran Turismo 5. The additional depth information helps players pinpoint the opportune moment to break for a corner or better judge the distance between themselves and an opposing vehicle. 

The hardware also has a bearing on height, scale and visual clarity, which all serve to enhance gameplay across a range of genres. Hocking used footage from Shadow Of The Colossus to demonstrate 3D's capacity for scale. The video showed a scene where the protagonist squared off against a screen-filling behemoth, with a palpable sense of awe as the beast loomed over the camera. A clip from MotorStorm 3D Rift was used to showcase the height illusion, giving viewers vertigo as a vehicle plummeted over a cliff edge. Such techniques will no doubt help developers take gaming to the next level; but that's just for starters. 

Shadow Of The Colossus
"3D will also help you process what you are looking at. It enhances the clarity of the visual information," Hocking explained. "So this could help in a game where there's a great deal of stuff going on. Your brain can make more sense of it. A good example of this is something like Super Stardust HD, where the longer you play, the more asteroids and power-ups appear, and you've got to navigate your ship between them. We found that in 3D, people are able to better judge the distance between them. Hopefully that means you can last longer and get a higher score."

Gamers are also handed a competitive edge in the sports genre with another dimension to enhance timing and judgement. For instance, in a title like Sega's upcoming Virtua Tennis 4, players will have a better idea of the direction and speed the ball is travelling, thus aiding the delivery of the return serve. More detailed topography is sure to make life easier in titles likeEverybody Golf. Not only will players benefit from more clarity on the driving range, the visible contours on the green should help facilitate the perfect put. 

PlayStation Move
3D isn't the only new tech Sony has invested in recently. PlayStation Move debuted earlier this year, marking the firm's entry into the motion gaming arena, and it's had its finger in the augmented reality pie since the launch of the EyeToy during the previous hardware generation. Combining these technologies with 3D opens up even more new gameplay opportunities, and Sony is investing in software to support these marriages. Playing EyePet Move Edition in 3D, gamers can view themselves on their television screen interacting with the virtual pet with a stereoscopic effect. Elsewhere, The Fight and Tumble harness both Move and 3D to break new ground on the interactivity front.

"Unlike other mediums, we can interact and innovate with 3D in ways that you just can't with things like film and TV," Hocking said. "For instance, we've already combined 3D with our new Move controller, so in a game like The Fight, we can now control the speed, power and direction of our punches outside of the TV, very accurately with the Move controller with a sense of depth perception, of things like speed and distance of our opponent in the TV with 3D. This combination of 3D spatial control and 3D graphics makes for a very unique and compelling way to play the game.

Tumble
"We can also make some games more accessible with 3D. A game likeTumble here, we want this to feel friendly, a nice entry level product. If you can pick up a block with the Move controller and push it forward, it will move away from you in space. As you pull the block towards you, it will come towards you in space. It's exactly what you expect to happen. It makes the game feel more natural, which is great for bringing new people to this type of experience."

As Hocking asserted throughout his presentation, 3D isn't just about bolstering existing software, it's also about pushing the industry's boundaries and making games more accessible to new audiences. But what does the future hold for the technology? According to the exec, we can expect most major releases to be optimised for the hardware over the coming years, and the tech to see further growth. New techniques are already in gestation, and we can expect Sony to be at the forefront of their development.

People using 3D
"One technique that we are doing some R and D on our labs in the North-West here is a holographic technique. We are tracking the position and orientation of the users head here and altering the 3D relative to that position. It gives you an effect like objects are in the room with you. A pseudo holographic effect. It's profoundly different from normal 3D.

"This is really just the start. We are only just beginning to experiment with what's possible in terms of how we can affect games visually with 3D and how we can affect the gameplay with 3D. We've also got some nice ways of using new interfaces with 3D, and there's some new technologies coming along in the next couple years that are going to further enhance how we can use 3D in games."

Wrapping up the keynote, Hocking reiterated that 3D can improve games both technically and creatively. In closing, he raised the question of which development studio will go on to create gaming's equivalent of Avatar.

Red Faction: ArmageddonTHQ has announced that television movieRed Faction: Origins has been delayed by two months.

Posting on Twitter, CEO Danny Bilson confirmed that the video game tie-in will now air on Syfy in May, rather than March as originally planned.

"Red Faction SyFi movie started prep this week! Shoot starts in January… airs in May with game release (sic)," he wrote.

The film will coincide with the launch of Red Faction: Armageddon, which is scheduled to arrive on PlayStation 3, Xbox 360 and PC in May.

Unveiled back in April, Origins is rumoured to be set between Red Faction: Guerrilla andArmageddon, revolving around Alec Mason's son Jake. The movie will serve as a two-hour pilot for a potential ongoing series.

Further details of its release are expected to be announced soon.

everquestSony Online Entertainment is considering a game-wide reset of EverQuest II.

In an interview with Kotaku, president John Smedley said that the MMO could eventually follow in the footsteps of Blizzard's World Of Warcraft, which will reboot with the Cataclysm expansion.

"We are looking at it closely, we have been for a number of years now," he said. "Is it something we would do within the next expansion cycle? Probably not. But I think it's interesting."

The exec went on to praise World Of Warcraft, but insisted that the EverQuest user-base will not suffer heavily when Cataclysm launches, as the games appeal to different audiences.

He added: "The reason I respect Blizzard so much is that they don't make massive mistakes. They have the goods and they know it. So why not take a risk like that?

"We've been reluctant to do that in the past but the size of their user base means that more risk could make their game potentially larger."

Civilization 4Christopher Tin's theme song for Civilization IV has become the first video game composition to be nominated for a Grammy award.

According to Gamasutra, the track 'Baba Yetu' is shortlisted in the 'Best Instrumental Arrangement Accompanying Vocalists' category.

Playing during the game's opening credits, the song features vocals by the Soweto Gospel Choir. The composition did not appear in the latest addition to the series Sid Meier's Civilization V.

Tin's debut album Calling All Dawns is also up for a Grammy, having been nominated for 'Best Classical Crossover Album'.

The ceremony takes place on February 13, 2011.

Man Without Fear - Black PantherDjimon Hounsou has expressed interest in portraying Marvel hero Black Panther in a live-action adaptation.

Speaking to io9, the actor said that his previous work on the Black Panther animated series was intended to generate interest in the character.

"That was the idea: using it as a leverage to tell a feature story," Hounsou told the website. He went on to say that he thinks it is "just a matter of time" before the project is announced.

"He's a king, he's a man of the people, and he's very powerful - he challenges himself throughout his kingdom, and I think that's rare when the king puts his own life [on the line] and challenges [people] to beat him, in order to see [who's] the best out there," he added. 

"He's really cool. He comes from a world in Africa that is cool, and has all those minerals and it's very exciting. It's just a matter of time for that to be realised."

It was previously reported that Lost star Adewale Akinnuoye-Agbaje has approached Marvel with a view to bringing Black Panther to the big screen.